![silent hunter 3 graphics mods silent hunter 3 graphics mods](https://i.servimg.com/u/f36/19/84/56/02/sh3im161.jpg)
Enlarged dial selection buttons and removed tooltips Changed confirm dialog graphic and adjusted text position Added a more authentic looking AOB dial Fixed torpedo depth dials on Uzo, Attack and Observation periscopes. Lower memory footprint than other 1920x1080 GUIs. Lagewinkelsheibe to help you estimate AOB, tied to the big compass. Fuel indicator tied to the big telegraph. Electric charge, compressed air and CO2 indicators tied to the big depth indicator. Switchable large dials for Telegraph, Depth 260 and Compass. Dragable analog clock that looks like the original. Lower light levels on both periscopes with the attack periscope being darker. All other cameras calibrated so that ships look about the same size from the bridge as from the periscope at 1.5x zoom. Proportional and accurate fields of view and zoom in all optics, calibrated using the periscope as reference. Authentic looking Uzo with only a vertical line as reticle and 7.1x zoom. You can accurately measure using the vertical and horizontal scales at both 1.5x and 6x zoom. Custom reticle with the vertical scale in milliradians and the horizontal scale in degrees, similar to the original ones. The RAOBF disk does not work if you do not select "Manual targeting system". In this way, you can do manual targeting but if you don't feel like doing it you can just ask for the ship id or solution to the Weapon Officer. If you do not select "Manual targeting system", when you target a ship the id and firing solution will be automatically displayed on the TDC.Īnother way of playing would be to select "Manual targeting system" and not select "No Weapon Officer assistance".
![silent hunter 3 graphics mods silent hunter 3 graphics mods](https://i.ytimg.com/vi/-NqET3n_y4Q/maxresdefault.jpg)
However, it works great with auto targeting. It also tries to be historically correct. It does not have the notepad and it provides tools to make it easier to get a firing solution manually. This GUI was designed to be used for manual targeting.